



HARD SKILLS
I possess advanced proficiency in 3D modeling, with expertise in creating both lowpoly and highpoly models. This skill allows me to efficiently produce detailed and optimized assets for various applications, ranging from real-time environments in video games to highly detailed renders for films and visual effects.
I am highly skilled in UV mapping, ensuring that my models have clean and efficient UV maps. This expertise is complemented by my ability to perform texture baking, a process through which I can create realistic and visually appealing textures by transferring details from high-resolution models to more optimized versions.
My experience extends to scene assembly, where I meticulously set up scenes to ensure that all elements are properly aligned and interact seamlessly. Additionally, I excel in executing dynamic animations, bringing scenes and characters to life with fluid and believable movements. This includes everything from keyframe animation to complex rigging and motion capture integration.
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